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So for now, I will just go through all the options and rate them as I have witnessed the power of a Barbarian at the table.I would like to hear your opinions about the build, so you can add a comment, or send me an email at [email protected] you want to know how things got this way, see the History of Naval Warfare.To see the kinds of firepower used on the high seas, examine Naval Weapons. If an N is in the type designation, that means that the vessel is nuclear-powered.There are some navigation links that will let you jump around the guide, and I hope you find all of this information useful.Hopefully soon we will have the History of Barbarians on Tribality, so I will leave all that up to Brandes.So pick this class if you want to be the Tank and also do tons of Damage.This is all mechanical optimization for a Barbarian character.

Speed 30 (base 40, load 0/33, medium armor)Fort 22, Ref 10, Will 9 34 Melee, Dragonslayer, 3d6 14, 17-20/x2 30 Melee, Dagger, 1d6 7, 19-20/x2 30 Melee, Prosthetic Hand, 1d6 7, 20/x2 26 Ranged, Repeating Crossbow, 1d10, 19-20/x2, 60’ r 26 Ranged, Darts, 1d4 7, 20/x2, 20’ r 26 Ranged, Dagger, 1d6 7, 20/x2, 10’ r 21 Ranged, Arm Cannon, 6d6, 20/x2, 10’r 25 Ranged Tough, Fire Bombs, 3d6/1d6 splash, 20/x2, 10’ r Rage: 48 hp, AC 21, Will 11 36 Melee, Dragonslayer, 3d6 17, 17-20/x2Frenzy:2 lethal damage per round, AC 22, Ref 12 40/40/35/30/25 Melee, Dragonslayer, 3d6 23, 17-20/x2Rage and Frenzy: 48 hp, 2 lethal damage per round, AC 20, Ref 12, Will 11 42/42/37/32/27 Melee, Dragonslayer, 3d6 26, 17-20/x2Skills: 1 Balance (0 2 synergy-4 acp) 21 Climb (10 4 prodigy) 6 Diplomacy (10cc) 28 Intimidate (27) 35 Jump (26 4 prodigy 2 synergy-4 acp) 9 Ride (10-4 acp) 9 Spot (16cc) 11 Survival (10) 13 Swim (10 4 prodigy-8 acp) 14 Tumble (26cc 2 synergy-4 acp)Feats:-Weapon Focus (Greatsword) (H)-Power Attack (F1)-Cleave (F2)-Destructive Rage (3) (CW)-Weapon Specialization (F4)-Intimidating Rage (6) (CW)-Great Cleave (F6)-Monkey Grip (9) (CW)-Exotic Weapon Proficiency (Repeating Crossbow) (F8)-Endurance (12)-Diehard (FB 1)-Iron Will (18)-Indomitable Soul (21) (PHBII)-Improved Critical (Greatsword) (F10)-Greater Weapon Focus (24)-Epic Weapon Focus (Greatsword) (F12) (ELH)Human Traits-Bonus Skill-Bonus Feat Barbarian Class Features-Fast Movement-Rage 2/day (9 rounds)-Improved Uncanny Dodge-Trap Sense 2-Damage Reduction 1/-Frenzied Berzerker Class Features (CW)-Frenzy 3/day (7 rounds)-Supreme Cleave-Deathless Frenzy-Improved Power Attack Special Qualities:-Prodigy (Strength): Guts gets 2 to strength and an additional 4 on all strength-based skill and ability checks.If there isn’t a clear cut benefit of one option over another one option then go with flavor.This first run through is a compilation from several sources, and I have made edits as I have worked on it.An old classic I did a year ago for the /tg/ board on 4chan: A conversion of Guts and his equipment to the D&D rules.(If you don't know who this man is, he's the protagonist of an incredible manga series called Berserk that I highly recommend.Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation.